AI Insights · Timothy · April 2022
Top 5 Character Collection Games in Norway Q1 2022
Discover the performance trends of the top 5 character collection games on a unified platform in Norway during Q1 2022, including revenue, downloads, and active users.
During the first quarter of 2022, the top five character collection games in Norway showed varied performance trends in terms of weekly revenue, downloads, and active users. Here’s a breakdown of their metrics:
Coin Master from Moon Active experienced a fluctuating revenue trend. Weekly revenue peaked at around $195K in late December, with a notable dip to approximately $99K by the end of February. Weekly downloads for the game saw a significant increase, climbing from 953 in late December to nearly 3K by the end of March. The game maintained a steady number of active users, averaging around 32K to 35K weekly, with a peak of 35.4K at the end of March.
Pokémon GO by Niantic, Inc. showed a strong revenue performance, especially peaking at around $202K in the week of February 21. The game’s weekly downloads also saw a steady rise, starting from 2.6K in late December and reaching about 2.9K by mid-March. Active users remained relatively stable, averaging around 110K to 120K weekly, with a slight dip to approximately 108K towards the end of the quarter.
Clash of Clans from Supercell exhibited a varied revenue pattern, with a peak of around $104K in the final week of March. Weekly downloads for the game showed an upward trend, increasing from 1.6K in early January to over 2.2K by the end of the quarter. The game’s active users were consistently high, averaging around 145K to 165K weekly, peaking at 165.8K in the last week of March.
State of Survival: Zombie War by FunPlus International AG saw a steady weekly revenue increase, peaking at approximately $52K in the last week of March. However, weekly downloads showed a significant decline, starting at 1.4K in early January and dropping to around 605 by the end of March. Active users also saw a gradual decline, from around 9.4K in late December to approximately 6.8K by the end of the quarter.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. demonstrated a revenue peak of about $62.9K in late January, with a noticeable dip to around $14K by the end of February. Weekly downloads were relatively stable, averaging around 700, with a slight increase to 733 by the end of March. The game’s active users remained consistent, averaging around 15K to 16K weekly, peaking at 15.8K in the last week of March.
These insights are sourced from Sensor Tower. For more detailed data and further analysis, visit Sensor Tower’s platform.